Separate demand from intent
Player requests can establish friction and interest. Only developer actions, replies, language movement, or a current product window can strengthen the case that outreach is timely.
Research methodology
A missing language is not a purchase order. We require several independent signals, record the strongest counter-signal, and review every opportunity against the receiving team's verified delivery evidence.
Methodology last reviewed:
Player requests can establish friction and interest. Only developer actions, replies, language movement, or a current product window can strengthen the case that outreach is timely.
We consider text access, variables, fonts, builds, LQA, update maintenance, project management, and the support a developer would need to provide.
Genre familiarity, shipped work, language pairs, technical services, capacity, and risk boundaries determine whether the same project fits one team but not another.
The order matters. A strong player-demand signal cannot compensate for an official translation, a closed project window, or delivery requirements outside a team's capability.
Verify the current Steam language declaration for interface, subtitles, and audio.
Collect recent, specific, independent evidence of language-related player friction.
Find a current timing window such as a demo, release, major update, DLC, or renewed development cycle.
Look for developer willingness: public replies, recent language additions, localization work, or an identifiable owner who can support the project.
Assess commercial plausibility without inventing a budget or procurement decision.
Define a small first deliverable and identify text, font, build, LQA, engineering, and project-management dependencies.
Compare those requirements with the recipient team's verified portfolio, services, capacity, and exclusions.
Confirm a legitimate public contact route and record its routing risk.
Write down the strongest counter-signal and recheck time-sensitive facts within 24 hours of delivery.
Steam language tables, developer announcements, official roadmaps, public developer replies, press kits, publisher pages, and official contact channels.
Recent reviews, Steam discussions, maintained community translations, official Discord or social posts, and independent community conversations.
Single requests, copied comments, old forum posts, guessed private email addresses, or third-party summaries without a primary source.
Language support, project activity, contact paths, and supplier status are time-sensitive. Public facts are checked on the research date and again within 24 hours of a customer delivery. Older evidence remains visible only with its date and limitations.
Language gap, current timing, fit, and contact route are all independently verifiable. This still does not guarantee budget, a reply, or a contract.
Demand and activity are credible, but developer intent, supplier status, contact routing, or implementation support remains unconfirmed and must be stated plainly.
Evidence is stale, incomplete, technically risky, or missing a realistic path to action. It is monitored and does not count as a full customer opportunity.
Public research cannot confirm private budget, supplier contracts, regional sales, internal roadmaps, or whether a developer will reply. If a cited fact changes or a source is incomplete, contact us with the public evidence. We will review the correction and update the affected research record.
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